< Work|Point.me

Rebuilding Point.me's Experience for Reward Travel Novices

Growth Information Architecture B2C

Point.me had built something impressive under the hood: a search engine crawling hundreds of sites and flight APIs to calculate points value, transfers, and pricing. But the product wasn't converting or retaining users.

I led a redesign across three fronts, information architecture, the free tier, and the onboarding flow, to make it actually work for people who weren't already points experts.

At a glance
Team
Collaborative engagement with founders, engineering, marketing, and concierge team; helped hire the company's first Head of Product and PMs
Role
Series B-stage design consultant (Rune XD)
Responsibilities
Product Strategy, Information Architecture, Discovery Flow Design, Growth Experimentation
Industry
Points Travel Search Engine
Timeline
1 Year
Platform
Web and Mobile

Context & Problem

Point.me helps people find and book flights using travel points, turning a notoriously confusing space into something searchable. The technology behind it was solid: a search engine crawling hundreds of sites and flight APIs to calculate points value, transfers, and pricing. The experience wrapped around it wasn't.

The core flow of the product and Information Architecture (IA) was quietly preventing signups: when you landed on the homepage, you hit a paywall almost immediately, ending up on a pricing page that was somehow both overwhelming and difficult to comprehend. The free tier gave people little reason to come back before they were ready to book, losing the users who needed time to warm up. And the booking flow assumed expertise, information-dense screens that made sense to a seasoned points traveler, but lost everyone else.

None of these problems existed in isolation. A confusing IA meant most people left before seeing the product’s value. A thin free tier meant the ones who did had no reason to stay. And an expert-level booking flow meant even engaged novice users could fall off right before converting.

Results

PLAN SUBSCRIPTIONS
+4-10%
improvement resulting from IA changes (within first 3 months)
SIGNUPS
+200%
improvement from IA changes (first half)
FREE-TO-PAID CONVERSION
+3-5%
resulting from Explore enhancements
FEATURE ADOPTION
+30%
by paid customers who converted via Explore
SIGNUPS
2X
driven by Explore (later half)

What shipped

01 02 03 04 05 06 07

How We Did It

What Made This Work

Reframing who the product was for

shifting focus from expert travelers (a shrinking, contested segment) to novices (an underserved, larger one). Triaging users from their first session, instead of forcing every skill level through one generic flow

A free tier built to retain, not just convert —

Explore gave people real reasons to stay engaged, which made the eventual upgrade path feel earned rather than forced

Evidence over argument

— every change was measured, which is what actually de-risked leadership's biggest fear

Trust built into the flow itself

— the concierge escape hatch meant users never felt stuck, even in a genuinely confusing domain